About Me

I am a highly skilled 3D environment artist with over a decade of experience in the game development industry. Driven by a deep passion for visual storytelling, continuous learning, and a commitment to crafting immersive, visually compelling game worlds, I strive to push the boundaries of what’s possible in interactive environments.

I hold a MProf Professional Masters in Games Development from the University of Abertay in Dundee, Scotland (2009-2010), a Master in 3D Computer Generated Images specializing in Modeling and Animation from Noetica Academy in Bologna (2002-2003), and a BSc in Graphics, Web, and Multi-Media from the Academy of Art, Altieri in Rome (1998-2001). Additionally, I earned a Professional Diploma in Graphic Design and Photography from the College of Art, Gioacchino Toma (1991-1996). This solid academic foundation has played a crucial role in shaping my artistic and technical approach to environment design.

Throughout my career, I’ve had the privilege of working with renowned studios, contributing to the creation of immersive environments across a variety of projects. I specialize in environment modeling, texturing, compositing, and lighting, with additional expertise in vehicles and character modeling. My work is deeply influenced by traditional art principles, composition, and photography, enabling me to design environments that look stunning and elevate the player’s experience.

I’m a Senior Environment Artist at Ubisoft Barcelona Mobile, where I continue refining my craft and collaborating with cross-disciplinary teams to create engaging mobile game environments. I’m excited about the opportunity to contribute to new, high-impact projects, particularly in the world of AAA game development.


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